Let me try to give a brief introduction to book making and tuning, as it
applies to the Chessbase ctg books.
are essentially 4 components in making/tuning a book:
1) Choosing and importing games to the book.
2) Choosing which openings/lines to play by coloring red and green.
3) Expanding the book by manually adding green moves to the lines you
have chosen to play (or maybe by "adding priority analysis" or games).
4) Adjusting the weights of moves, often done automaticly through play
on the playchess.com server, but can also be done manually.
Any combination of these 4 can be applied by the book-maker to reach a
The very basic behaviour of any opening book is that it recognizes a
position and decides that it will tell which move to play, instead of
letting the engine decide. The task of the book-maker is to decide in
which positions he wants the book to make that decision, and to make
sure that the book makes a good decision
Very obvious, but there's several ways to go about it, since different
parameters in the book determine how it makes those decisions. You would
want to play around with these parameters so they match your general
approach - what parts of 1-4 above do you use, and where do you put in
most of your efforts. Also, what are the playing conditions, etc.
The parameters are:
"Tournament book" - I think it is essential to turn this ON, or your
color marking will not have any effect as far as I understand.
"Variety of play" - Should book only play move with the best stat, or
also try others?
"Influence of learn value" - This concerns the weights associated to the
moves. If you play on server, and a move gives some bad results and thus
gets a negative weight, then the book will tend to avoid this move if
you put this parameter in the high end.
"Learning strength" - How fast do you want the weights to be changed?
One bad result or several bad (good) results are needed before the
weight of a move changes a lot?
"Minimum games" - how many times does a move need to be "played" in your
book (based on the imported games) before the book will consider the
stats of the moves in order to reach a decision?
And then one of the most important "parameters" in my view: Move
coloring. If you make a move green, a higher preference is given to this
move. If you color a move red (and at least one other move in the
position is green), the book will not make this move.
Before going on to some practical hints and considerations, just one
general remark: How would YOU determine the
success of your opening book? This can be answered in as many
ways as there are book makers, and I think it is sensible to think about
it once in a while while you work on your book. Is
blitz Elo on playchess server your success criteria (or maybe only slow
game Elo?)? Do you find it funny to make weird lines work out OK?
Do you want a broad book playing "everything", or do you want a narrow
book focusing on a few pet lines?
Fun can be had in many ways, and while I also find it very funny to
compete on Elo, it is certainly also funny sometimes to give yourself a
few personal challenges, like, "I really want this crazy gambit to work
out OK", or, "I want my book to know this opening to depth 30 in all
lines!", or whatever. My point is, success (and fun!) is how YOU define
it, not ONLY Elo
OK, some practical hints and considerations:
1) Most people agree that the decision on which games to base your book
on is quite important. They should be high quality
Once they are in, there's sadly no way getting them out. I think one
good approach is using a collection of recent high level games from the
playchess server. These games have been played by engines using already
very strong books
2) One can also take some already made (by another person) book, and use
this as basis for further tweaking/expansion
(for personal use only ).
For example, the Rybka book by Jeroen Noomen and the Takker TourbookII
are quite strong, but some lines are not really covered by these.
Instead, one could use a more broad book like for example the Fritz 9
book as start. Either way, the advantage of this approach is that then
one can focus on a few pet lines and improve them, while your book is
also covered reasonably well in lines you do not care to work further
on. But in the end, I think most people will want to make their own book
There is also a chance that this will give higher diversity on the
3) By choosing a good base of games, you are already on your way to a
fine book. You can then let it play a lot of server games in order to
tune the weights, and you will have a fine book in the end. HOWEVER! You
will only get so far doing this. To further improve your book (and make
it more personal!), you need to get some dirt under your nails
This means analysing played games, or variations you want your engine to
play, and then expand the book in these lines by adding green moves.
And maybe choosing which variations/moves NOT to
play by marking these moves red. Improving your book in this way
is an endless task, but also where all the fun lies IMHO
You can ALWAYS further improve your book by doing some work in your
personal analysis laboratory.
4) In Fritz 9, you can choose some keyboard
shortcuts for coloring moves under "tools - customize". This can save
you a lot of time and frustration.
5) Parameters - There are as many preferred ways to combine these as
there are bookmakers. I suggest playing around with them so they fit
your CURRENT task. To make an analogy, Magnus Carlsen and his trainer
for some time defined success as how much Magnus learned, and not the
score on the tournament table. Likewise, for some time, you can
"experiment" with new lines and choose loose parameters, and maybe
later, when you have drawn some conclusions from the games and added
some analysed moves and you are satisfied with the result, you can go
back to some "bests of the bestests setting"
6) Go and kibbitz some games in the engine room on the playchess server.
They will get added automaticly to one of your databases. You can then
either import these into your book, or just use them as inspiration for
further manual research. Some people on the server are paranoid about
kibbitzers following them and thus learning all their secrets
Well, I really have no opinion on this, and I understand the pros and
cons. I don't know if it would be a good idea if they made a "no
kibbitzers" playing mode.
7) Maybe get some good friends on the server and exchange games with
them. Not all people are too paranoid, or maybe you just want to
conspire with others and help justify the paranoia
At any rate, have fun book-cooking and competing! And in a few years
time when you have grown exhausted from this, maybe we can meet in
normal playing room and have a good old-fashioned game of human blitz
A couple of links for additional thoughts:
Interview with Rybka book author Jeroen Noomen:
Takker's site, where you can find a few hints and also his book and
recent server games for download: